Abstracts
Résumé
La recherche porte sur l’impact d’une application de réalité augmentée, Tech-Bourse AR, sur la performance scolaire et l’attitude des étudiants à l’égard de cette technologie éducative.
L’expérience a consisté en un enrichissement de notre soutien aux cours de techniques boursières avec des ressources pédagogiques sous la forme d’outils multimédias utilisant un logiciel de réalité augmentée (HP Reveal). Cette technique permet, à l’aide d’un téléphone intelligent, de fournir des informations pertinentes rendant le cours accessible et plus interactif.
Pour démontrer l’impact de cette technologie sur les apprenants, nous avons mobilisé une approche quasi expérimentale (pré-test/post-test) pour tester les performances des apprenants selon trois objectifs de l’apprentissage cognitif (connaissance, compréhension et analyse) à l’aide de groupes, expérimental et de contrôle, et d’un questionnaire qui a cherché à mesurer les attitudes des apprenants vis-à-vis de la technique de réalité augmentée sur le plan tant personnel que de son utilisation pédagogique.
La recherche a montré une amélioration relative des performances scolaires des apprenants ainsi qu’une tendance positive dans leurs attitudes à l’égard de l’utilisation de cette technologie éducative et a recommandé son extension à d’autres cours.
Mots-clés :
- Réalité augmentée,
- techniques boursières,
- livre augmenté,
- performance,
- attitude
Abstract
The research focuses on the impact of an augmented reality application, Tech-Bourse AR, on the performance and attitude of students with regard to this educational technology.
The experience consisted of enriching our course support in stock market techniques with educational resources in the form of multimedia tools using augmented reality software (HP Reveal). This technique allows, using a smartphone, to provide relevant information making the course accessible and more interactive.
To demonstrate the impact of this technology on learners, we used a quasi-experimental approach to test the performance of learners according to three objectives of cognitive learning (knowledge, understanding and analysis) using experimental and control groups, and a questionnaire which sought to measure the attitudes of the learners towards the technique of augmented reality both on a personal level and towards its pedagogical use.
Research has shown that there is a marked improvement in the performance of learners as well as a positive trend in their attitudes towards the use of this educational technology and has recommended its extension to other courses.
Keywords:
- Augmented reality,
- stock market techniques,
- augmented book,
- performance,
- attitude
Appendices
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